Marco Agus joined Hamad Bin Khalifa University after serving as a Research Engineer at King Abdullah University of Science and Technology (KAUST) in Jeddah, Saudi Arabia. He was also a Research Scientist at the Center of Research, Development, and Advanced Studies in Sardinia (CRS4), Italy. He holds an MSc degree in Electronic Engineering and Ph.D. degree in Mechanical Design, both obtained from the University of Cagliari, Italy. He regularly teaches courses in important visual computing venues, such as the ACM Special Interest Group on Computer Graphics (SIGGRAPH), and frequently serves as committee member, reviewer, chair, and associated editor for top journals and conferences in the field.
Visual Computing Group; CRS4, Italy
2019 - 2020Visual Computing Center; KAUST, Saudi Arabia
2016 - 2019Visual Computing Group; CRS4, Italy
2007 - 2016Visualization and Virtual Reality; CRS4, Italy
2004 - 2007Visualization and Virtual Reality; CRS4, Italy
2001 - 2004Visualization and Virtual Reality; CRS4, Italy
2000University of Cagliari; Sardinia (Italy)
2004University of Cagliari; Sardinia (Italy)
1999The Mixture Graph—A Data Structure for Compressing, Rendering, and Querying Segmentation Histograms"; IEEE Transactions on Visualization and Computer Graphics; Jan. 2021, doi: 10.1109/TVCG.2020.3030451.
2021AtlantaNet: Inferring the 3D Indoor Layout from a Single 360∘ Image Beyond the Manhattan World Assumption; Computer Vision – ECCV 2020. ECCV 2020. Lecture Notes in Computer Science, vol 12353. Springer, Cham; doi: 10.1007/978-3-030-58598-3_26
2020WISH: efficient 3D biological shape classification through Willmore flow and Spherical Harmonics decomposition; 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), Seattle, WA, USA, 2020, pp. 4184-4194; doi: 10.1109/CVPRW50498.2020.00494.
2020Virtual reality framework for editing and exploring medial axis representations of nanometric scale neural structures. Computers & Graphics, 91: 12-24, 2020. https://doi.org/10.1016/j.cag.2020.05.024.
20203D cellular reconstruction of cortical glia and parenchymal morphometric analysis from Serial Block-Face Electron Microscopy of juvenile rat. Progress in Neurobiology, 2019. https://doi.org/10.1016/j.pneurobio.2019.101696.
2019Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain Structures. Computer Graphics Forum, 38(3): 427-439, 2019. https://doi.org/10.1111/cgf.13700
2019A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes. Computer Graphics Forum, 38(3): 53-66, 2019. https://doi.org/10.1111/cgf.13671.
2019"Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic Approach," in IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 1, pp. 1132-1141, Jan. 2019, doi: 10.1109/TVCG.2018.2864847.
2019"SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering," in IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 1, pp. 974-983, Jan. 2018, doi: 10.1109/TVCG.2017.2744238.
2018Data-driven analysis of virtual 3D exploration of a large sculpture collection in real-world museum exhibitions. ACM Journal on Computing and Cultural Heritage, 11(1): 2:1-2:20, December 2017. https://doi.org/10.1145/3099618.
2017Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps. In Proc. IEEE Winter Conference on Applications of Computer Vision (WACV). Pages 1-9, February 2016. https://doi.org/10.1109/WACV.2016.7477631.
2016Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Computer Graphics Forum, 34(3): 41-50, 2015. https://doi.org/10.1111/cgf.12616. Proc. EuroVis 2015.
2015IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014.
2014GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008.
2008Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003.
2003