Dr. Marco Agus
Associate Professor
Dr. Marco Agus
Associate Professor
Educational Qualifications
Ph.D. in Mechanical Engineering
M.Sc. in Electronic Engineering
Entity
College of Science and Engineering
Divison
Information & Computing Technology
Biography
Marco Agus joined Hamad Bin Khalifa University after serving as a Research Engineer at King Abdullah University of Science and Technology (KAUST) in Jeddah, Saudi Arabia. He was also a Research Scientist at the Center of Research, Development, and Advanced Studies in Sardinia (CRS4), Italy. He holds an MSc degree in Electronic Engineering and Ph.D. degree in Mechanical Design, both obtained from the University of Cagliari, Italy. He regularly teaches courses in important visual computing venues, such as the ACM Special Interest Group on Computer Graphics (SIGGRAPH), and frequently serves as committee member, reviewer, chair, and associated editor for top journals and conferences in the field.
Ph.D. in Mechanical Engineering
University of Cagliari; Sardinia (Italy)
2004
M.Sc. in Electronic Engineering
University of Cagliari; Sardinia (Italy)
1999
- Visual Computing
- Haptics and Visual Rendering for Surgical Simulation
- Rendering and Natural Interaction on Light Field Displays
- Real Time Exploration of Massive Digital Heritage Models
- Processing and Visual Exploration of Connectomics and Electron Microscopy Biology Data
Expert Researcher
Visual Computing Group; CRS4, Italy
2019 - 2020
Research Engineer
Visual Computing Center; KAUST, Saudi Arabia
2016 - 2019
Expert Researcher
Visual Computing Group; CRS4, Italy
2007 - 2016
Researcher
Visualization and Virtual Reality; CRS4, Italy
2004 - 2007
Junior Researcher
Visualization and Virtual Reality; CRS4, Italy
2001 - 2004
Research consultant
Visualization and Virtual Reality; CRS4, Italy
2000
- The Mixture Graph—A Data Structure for Compressing, Rendering, and Querying Segmentation Histograms"; IEEE Transactions on Visualization and Computer Graphics; Jan. 2021, doi: 10.1109/TVCG.2020.3030451.
- AtlantaNet: Inferring the 3D Indoor Layout from a Single 360∘ Image Beyond the Manhattan World Assumption; Computer Vision – ECCV 2020. ECCV 2020. Lecture Notes in Computer Science, vol 12353. Springer, Cham; doi: 10.1007/978-3-030-58598-3_26
- WISH: efficient 3D biological shape classification through Willmore flow and Spherical Harmonics decomposition; 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), Seattle, WA, USA, 2020, pp. 4184-4194; doi: 10.1109/CVPRW50498.2020.00494.
- Virtual reality framework for editing and exploring medial axis representations of nanometric scale neural structures. Computers & Graphics, 91: 12-24, 2020. https://doi.org/10.1016/j.cag.2020.05.024.
- 3D cellular reconstruction of cortical glia and parenchymal morphometric analysis from Serial Block-Face Electron Microscopy of juvenile rat. Progress in Neurobiology, 2019. https://doi.org/10.1016/j.pneurobio.2019.101696.
- Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain Structures. Computer Graphics Forum, 38(3): 427-439, 2019. https://doi.org/10.1111/cgf.13700
- A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes. Computer Graphics Forum, 38(3): 53-66, 2019. https://doi.org/10.1111/cgf.13671.
- "Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic Approach," in IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 1, pp. 1132-1141, Jan. 2019, doi: 10.1109/TVCG.2018.2864847.
- "SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering," in IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 1, pp. 974-983, Jan. 2018, doi: 10.1109/TVCG.2017.2744238.
- Data-driven analysis of virtual 3D exploration of a large sculpture collection in real-world museum exhibitions. ACM Journal on Computing and Cultural Heritage, 11(1): 2:1-2:20, December 2017. https://doi.org/10.1145/3099618.
- Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps. In Proc. IEEE Winter Conference on Applications of Computer Vision (WACV). Pages 1-9, February 2016. https://doi.org/10.1109/WACV.2016.7477631.
- Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Computer Graphics Forum, 34(3): 41-50, 2015. https://doi.org/10.1111/cgf.12616. Proc. EuroVis 2015.
- IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014.
- GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008.
- Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003.
- 2016; Best paper at Eurographics workshop on Graphics for Cultural Heritage for the paper
"Interactive 3D exploration of a virtual sculpture collection: an analysis of user behavior in museum settings" - 2015, Best Paper Award at the Digital Heritage 2015 conference for the paper:
Digital Mont'e Prama: 3D cultural heritage presentations in museums and anywhere. In Proc. Digital Heritage, September 2015.